FANDOM


Numerous unit cards will offer special abilities. These are divided into two types:

  • Traits, that are always in effect (listed below).
  • Special effects detailed in plain text that usually take effect on Deployment (placing in the Support line).

Trait listEdit

Name Icon Description
Alpine
When an Alpine unit is deployed or added it gets +1+1 for each other Alpine unit you control.
Ambush
When attacked this unit deals its damage first. If the enemy unit is destroyed it deals no damage back.
Blitz
Unit can operate (move/attack) the same turn they come into play.
Deployment
Does something when played from hand.
Fury
Unit can attack twice each turn.
Guard
Adjacent units can't be attacked except by bombers and artillery.
Guarded Unit can only be attacked by bombers and artillery.
Heavy Armor {0} Unit receives {0} less damage when attacked by other units.
Mobilize Unit gets +1+1 at start of its turn. Unit loses Mobilize when damaged.
Passive Effect
Affects the game rules in some way while in play.
Pin
Unit that is pinned misses its next possible Operation (movement/attack).
Pinned
Unit misses its next possible Operation (movement/attack).
Retreat
When a unit retreats from the frontline, move it back to its owner‘s support line. If the support line is full or the unit is retreating directly from the support line, send it back to its owner‘s hand.
Smokescreen
Unit cannot be attacked until it has moved or attacked.
Community content is available under CC-BY-SA unless otherwise noted.